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3D modelling

High and low-poly models, sculpting, retopology and game-ready PBR texturing — characters, props and worlds that hold up on every screen.

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What it entails

Sculpted with soul, built for budgets

Great game models live at the intersection of art and math. We sculpt the silhouette players fall in love with, then retopologize and bake it down to triangle counts your target hardware actually enjoys.

  • Character sculpting, retopology and facial blendshapes
  • Hard-surface props, weapons and vehicles
  • PBR texturing, trim sheets and modular environment kits
  • Rigging, skinning and animation-ready delivery
3D artist working at a dual monitor workstation
Pipeline

From blockout to in-engine

Step 1

Blockout & proportions

Fast grey-box meshes in-engine within days, so design can test scale and readability early.

Step 2

Sculpt & detail

High-poly sculpts with deliberate detail density — crisp where the camera lingers, calm elsewhere.

Step 3

Bake, paint, optimize

Clean bakes, hand-tuned PBR maps and LOD chains validated on real target devices.

Need assets that survive
contact with players?

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